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-
- ************
- ******************
- ***** *****
- **** TETRIS ****
- ***** *****
- ******************
- ************
-
- Copyright © 1994 by Hayrettin YILDIZ
-
-
- --------------------------
- COPYRIGHT INFORMATION:
- --------------------------
- 'TETRIS' is being distributed as SHAREWARE. If you like this program,
- please send a donation of $5 (or 10 DM, or 4 Pound) to the author.
- (address given at the end of this document).
-
- 'TETRIS' may be freely distributed to any BBS, network, or through
- any Public Domain library collection, so long as no fees are charged
- for such distribution. (This doc file must be included.)
-
- 'TETRIS' was written in AMOS.
-
- 'AMOS' is published by EUROPRESS Software, Ltd.
-
- Original TETRIS game was designed by Alexey PAJITNOV.
-
- -------------
- FEATURES:
- -------------
- Yes, this is another version of classic TETRIS.
- But, it has some superiorities:
-
- * Compatible with all Amiga range computers (including AGA machines).
-
- * Two game modes (Classic and Crazy modes).
-
- * Variable game-play area dimensions (from 4x8 to 20x24).
-
- * Hi-score table saving (if possible).
-
- * Joystick and keyboard control supported.
-
- * High playability and attractive game design.
-
- * Single-part game file (not requires any data files or libraries).
-
- * Easy harddrive installation (simply drag its icon to everywhere).
-
-
- -----------------
- IN GAME KEYS:
- -----------------
- F1 ............ Increase width of the game-play area.
-
- F2 ............ Decrease width of the game-play area.
-
- F3 ............ Increase height of the game-play area.
-
- F4 ............ Decrease height of the game-play area.
-
- F6 ............ Select 'Classic Game Mode' (default).
-
- F7 ............ Select 'Crazy Game Mode'.
-
- F8 ............ Drop Mode -> Amateur
-
- F9 ............ Drop Mode -> Professional
-
- ENTER ......... Start game.
-
- UP ARROW ...... Rotate object (fire button of joystick).
-
- LEFT ARROW .... Move object to left (joystick left).
-
- RIGHT ARROW ... Move object to right (joystick right).
-
- DOWN ARROW .... Fast fall-down (joystick down).
-
- SPACE ......... Easy options menu.
-
- P ............. Pause game.
-
- H ............. Shows 'Hall of Fame' of current game-play area.
-
- ESC ........... Stops current game.
-
- HELP .......... Shows key explanation page.
-
-
- ---------------
- INDICATORS:
- ---------------
- NEXT .......... Next object.
-
- SCORE ......... Your current score.
-
- LINES ......... Destroyed lines number of current game.
-
- RATE .......... Average destruction rate.
-
- LEVEL ......... Game (speed) level.
-
- COUNT ......... Counter of level.
-
- WIDTH ......... Current width of the game-play area.
-
- HEIGHT ........ Current height of the game-play area.
-
- * When the 'COUNT' reaches to zero, current game level increases one.
-
-
- -----------
- NOTICE:
- -----------
- * Only requirement of this game is a 80 column 'SYSTEM-CONFIGURATION'
- file on the boot disc. If boot disc not contains a 'SYSTEM-CONFIGURATION'
- file (on DEVS or ROOT directory), Amiga sets default font to Topaz-9 and
- opens a 60 column Workbench screen. That corrupts game design.
-
- * For Hi-score table saving:
- 1) Disc must not be write protected.
- 2) Disc must have enough space (about 27 K).
-
-
- -----------
- AUTHOR:
- -----------
- * I'm waiting for your letters.
- (Contact me especially for swapping PD programs, AMOS programs,
- tracker modules, graphics and programming).
-
- 'Hayrettin YILDIZ'
-
- Sofular Mah.
- Tayyareci Orhan Sok.
- No: 28/1 34260
- Fatih ISTANBUL/TURKEY
-
-
- -----------------
- POSTSCRIPTUM:
- -----------------
- * I hope you enjoy this game forever.
-
- * !!! SPREAD THE WORD AND THE DISC !!!
-